

Using Unreal’s Nanite, the Rivian truck boasted an impressive 71 million polygons, allowing for an extremely high level of detail that focuses on various interactive layers to be stacked on top of one another. The mud was then washed off as the car drove through water. In a second, developers could add in paint variations and or splatter mud on the vehicle. GeeXLab 0.49 Released for Windows and Linux (Updated: v0.49.The team demonstrated the capabilities of the system with renderings of an electric car from Rivian, allowing for various aesthetic changes to the car’s surface.QB 0.2.0 Rubik’s Cube Simulator Released for Windows and Linux.(Demo) Knob and Toggle Widgets (Dear ImGui).The 6 Best Tools to Stress Test Your GPU on Windows.Meet Bard (early experiment of Google's conversational AI chatbot).

Raytracing on AMD’s RDNA 2/3, and Nvidia’s Turing and Pascal.Procedural 3D mesh generation in a 64kB intro.NVIDIA RTX Remix Runtime Open Source Available Now.Ray Marching, and making 3D Worlds with Math.NVIDIA Vulkan 1.3.248 developer driver 531.83.OpenCL benchmark Master - compute performance (2023).NVIDIA GeForce driver 531.79 Game Ready.If DLSS is disabled, the framerate drops from 90 to 40 FPS as you can see on one of the following screenshots: The average framerate (top-right corner) was around 90 FPS in 1920×1080 with DLSS ON. I tested the demo on a GeForce RTX 3060 Ti + Ryzen 7 5800X. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26 plugin. This application allows you to toggle ray-traced reflections, ray-traced translucency, DLSS, RTX Direct Illumination, and RTX Global Illumination to visualize the difference in real-time. RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX). NVIDIA has published few days ago a tech-demo (735MB) that shows the ray tracing in action through Unreal Engine 4.
